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About the Journal

REDEN (Revista Española de Estudios Norteamericanos, ISSN: 2695-4168) is an open access interdisciplinary, academic, double blind peer-reviewed journal. In 2021 it was relaunched focusing on the study of the US popular culture manifestations and the representations of the United States in popular culture.

The journal accepts both regular and special dossier submissions. Deadlines are: April 15 (for the November issue), October 15 (for the May issue).

REDEN welcomes research papers written in English from any academic perspective and field, encouraging multidisciplinary and intersectional analysis of popular culture texts and multimodal cultural expressions—as well as their publics and reception—conveyed by means such as film, comics and graphic novels, TV and web series, videogames, new media, music, genre fiction, and so forth. 
Book reviews must refer to monographs and edited volumes focused on topics fitting with the journal's scope, published in the past three years (or less recent books if put in perspective critically).

The journal is of the Instituto Franklin–UAH (published by the Publishing Service of the Universidad de Alcalá) and promoted by the PopMeC Association for US Popular Culture Studies, with the aim of fostering academic research in the fields of  American and Popular Culture studies.
The journal provides open access to its content and does not ask for any Article Publication Charge. Publishing is free for authors and the published texts are licensed under the Attribution 4.0 International (CC BY 4.0). 

Announcements

CFP | Digital Projections and Screened Identities in US American Culture

2025-11-18

Special thematic dossier 8.1 | Digital Projections and Screened Identities in US American Culture

Editors: Laura Álvarez Trigo (Universidad de Valladolid) and Anna Marta Marini (Freie Universität Berlin)

The dossier will focus on US American imaginaries related to digital and screened narratives that highlight the medial aspect of the screen as intermediary and/or work to construct identities. In an era when screens dominate and mediate virtually every aspect of our lives, the construction and performance of digital identities have become key to understand contemporary popular culture. This phenomenon has been reflected for example in the proliferation of found footage and desktop horror films that blur the lines between reality and fiction, using intermedial aesthetics that combine various media forms and referents that audiences promptly recognize. We wish to collect presentations that deal with the ways in which screens and digital interfaces influence, construct and disseminate identities, and that examine how these representations shape and reflect societal perceptions of the self, the other, and even Artificial Intelligence. Papers should look at texts across popular culture media, including film, graphic narratives, TV series, genre literature, music, games, social media, podcasts, and mocku/documentary.

Read more about CFP | Digital Projections and Screened Identities in US American Culture

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Vol. 7 No. 1 (2025)
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